TEAM
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Sinclair Scott Smith (he/him) is an NYC based industrial designer and design educator. He is Director of the Visible Futures Lab and founded the SVA GroundFloor Incubator and SVA Made in Yame programs at the School of Visual Arts where he is also a founding faculty member of the MFA Products of Design. His studio has provided product design services for clients including Disney and This American Life, commercial interiors for DKNY, Staple Design and Dolce Vita Footwear, and strategic consulting services for Amex, BMW and Samsung. He holds a BFA in film production from NYU’s Tisch School of the Arts and worked in film for a few years before receiving a masters of industrial design from Pratt Institute. He is a proud father and makes music as much as possible.
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Shannon Rose Jones (she/her) is a Brooklyn based furniture designer, maker, and writer. Her studio practice is predominantly inspired by the landscape of the American midwest, the tension between natural and unnatural materials, and vernacular furniture objects. She approaches object-making as a way to memorialize, and make tangible, ephemeral memories of landscape and place.
Shannon has a BFA in Woodworking and Printmaking from the University of Wisconsin-Madison. She worked in theatre, furniture fabrication, and coffee before completing her MFA in Furniture Design at the Rhode Island School of Design in 2022. Some of her work and process can be found on instagram @iamshannonrose.
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Melike Baskoylu (any/all) is a Turkish-born interdisciplinary woodworker and sculptor. Their practice pursues a marriage between Eastern and Western influences in form-driven narratives and pattern-makings, bridging the divide between traditional and emerging craft. Inspired by Ottoman-Safavid Era miniature paintings and contemporary sculptural languages, they reinterpret visual and spatial relationships central to fine woodworking and illustration.
Melike received a BFA degree from RISD and has a background in custom fabrication for commercial and residential spaces as well as NYC-based fine arts galleries. Their work can be found here.
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Huy Nguyen (he/him) is a multimedia artist originally from Portland, Oregon, and currently resides in Brooklyn, New York. In 2014 Huy received an MFA in Design and Technology from Parsons The New School For Design. Following graduate school he worked as a 3D Printing Engineer for Shapeways, a 3d Printing factory and community for over five years. Huy is a multifaceted fabricator and designer with deep roots in Graphic Design and Printmaking. In his spare time, Huy works as a freelance illustrator, graphic designer, and animator. Outside of art and design, he enjoys nothing more than skateboarding with friends, cycling, spending time with his dog, and singing karaoke.
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Kyle (he/him) is a musical instrument designer and fabricator. His recent work centers around designing instruments for multiple people to play together. He is especially interested in the intersection of music education with collaboration and improvisation.
Kyle also has worked as a teacher, composer, farmer, carpenter, solar panel engineer, and electronics designer. Generally, he hopes to help create a world where technology aids in the physical, mental, and ecological health of people. Kyle graduated from James Madison University’s ISAT program in 2017. His instruments can be found here.
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Neal Cashman (she/her) is an artist who likes going for walks around her neighborhood (Queens) and taking iPhone photos, photogrammetry scans, and collecting sound recordings to be used in her image constructions, video work and sound pieces. She is currently working on a non-narrative video game built from collected digital material — photos turned into environments and vague digital forms which evoke mercurial, deja-vu-like and magical places. Her work strives to make small things feel large and arbitrary things feel significant.
She graduated from the Rhode Island School of Design in 2021 with a BFA in Sculpture.